1. Aug.
Rating:4

This book describes Drizzt's fight for survival after his flight from Menzoberranzan. Being all on his own and focusing just on surviving inthe harsh environment that is the Underdark, he nearly loses himself, still having the threat of his family looming over his head. But even at that dark place there is hope in the form of Belwar Dissengulp, a Swirfneblin whose life he saved and that now returns the favor, soon becoming his first true friend. Drizzt finds shelter in Blingdenstone, but when he learns that his family hasn't given up the pursuit and is still trying to end his life, the two set out again to protect the Swirfneblin city from the vengeance of their Drow enemies. Ths book also features another iconic race of D&D creatures. While fleeing from the wrath of his mother, Drizzt and his friends get imprisoned by Illithids, a race of telepath that enslave them and put them in their service. Even there, they aren't save from the undead creature sent by Matron Mother Malice, that used to be his father who was sacrificed to the Drow goddess Lolth. A huge battle ensues, written in typical Salvatore style, and, when all is said and done, Drizzt decides that he has to leave the Underdark, traveling to the surface and trying to find his place there, fully knowing that the surface world isn't exactly a welcoming place for members of his race. The book is a great sequel to Homeland and does a great job exploring the Underdark while simultaneously developing the character of it's main protagonist. Everyone who ever read the Tolkien books knows that hope can be found in the darkest places, and that is one of the more important points of this book as well.

Exile: The Legend of Drizzt
Exile: The Legend of Drizztby R.A. SalvatoreWizards of the Coast
17. Juni
Rating:3

This book describes Drizzt's fight for survival after his flight from Menzoberranzan. Being all on his own and focusing just on surviving inthe harsh environment that is the Underdark, he nearly loses himself, still having the threat of his family looming over his head. But even at that dark place there is hope in the form of Belwar Dissengulp, a Swirfneblin whose life he saved and that now returns the favor, soon becoming his first true friend. Drizzt finds shelter in Blingdenstone, but when he learns that his family hasn't given up the pursuit and is still trying to end his life, the two set out again to protect the Swirfneblin city from the vengeance of their Drow enemies. Ths book also features another iconic race of D&D creatures. While fleeing from the wrath of his mother, Drizzt and his friends get imprisoned by Illithids, a race of telepath that enslave them and put them in their service. Even there, they aren't save from the undead creature sent by Matron Mother Malice, that used to be his father who was sacrificed to the Drow goddess Lolth. A huge battle ensues, written in typical Salvatore style, and, when all is said and done, Drizzt decides that he has to leave the Underdark, traveling to the surface and trying to find his place there, fully knowing that the surface world isn't exactly a welcoming place for members of his race. The book is a great sequel to Homeland and does a great job exploring the Underdark while simultaneously developing the character of it's main protagonist. Everyone who ever read the Tolkien books knows that hope can be found in the darkest places, and that is one of the more important points of this book as well.

Exile: The Legend of Drizzt
Exile: The Legend of Drizztby R.A. SalvatoreWizards of the Coast