Exile: The Legend of Drizzt
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Description
Ten years have passed since we last saw Drizzt Do’Urden and his magical feline companion, Guenhwyvar—and much has changed. Exiled from Menzoberranzan, the city of his childhood and the hub of drow society, Drizzt now wanders the subterranean maze of the Underdark in search of a new home.
As I became a creature of the empty tunnels, survival became easier and more difficult all at once. I gained in the physical skills and experience necessary to live on. I could defeat almost anything that wandered into my chosen domain. It did not take me long, however, to discover one nemesis that I could neither defeat nor flee. It followed me wherever I went—indeed, the farther I ran, the more it closed in around me. My enemy was solitude, the interminable, incessant silence of hushed corridors.
But loneliness is not the only thing that preys on Drizzt: His drow enemies, including his own siblings, would like nothing more than to see him dead. They begin their own search of the Underdark tunnels with murder on their minds, forcing Drizzt to watch his back at every turn.
Exile is the second book in the Dark Elf Trilogy and the Legend of Drizzt series.
Book Information
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This book describes Drizzt's fight for survival after his flight from Menzoberranzan. Being all on his own and focusing just on surviving inthe harsh environment that is the Underdark, he nearly loses himself, still having the threat of his family looming over his head. But even at that dark place there is hope in the form of Belwar Dissengulp, a Swirfneblin whose life he saved and that now returns the favor, soon becoming his first true friend. Drizzt finds shelter in Blingdenstone, but when he learns that his family hasn't given up the pursuit and is still trying to end his life, the two set out again to protect the Swirfneblin city from the vengeance of their Drow enemies. Ths book also features another iconic race of D&D creatures. While fleeing from the wrath of his mother, Drizzt and his friends get imprisoned by Illithids, a race of telepath that enslave them and put them in their service. Even there, they aren't save from the undead creature sent by Matron Mother Malice, that used to be his father who was sacrificed to the Drow goddess Lolth. A huge battle ensues, written in typical Salvatore style, and, when all is said and done, Drizzt decides that he has to leave the Underdark, traveling to the surface and trying to find his place there, fully knowing that the surface world isn't exactly a welcoming place for members of his race. The book is a great sequel to Homeland and does a great job exploring the Underdark while simultaneously developing the character of it's main protagonist. Everyone who ever read the Tolkien books knows that hope can be found in the darkest places, and that is one of the more important points of this book as well.
This book describes Drizzt's fight for survival after his flight from Menzoberranzan. Being all on his own and focusing just on surviving inthe harsh environment that is the Underdark, he nearly loses himself, still having the threat of his family looming over his head. But even at that dark place there is hope in the form of Belwar Dissengulp, a Swirfneblin whose life he saved and that now returns the favor, soon becoming his first true friend. Drizzt finds shelter in Blingdenstone, but when he learns that his family hasn't given up the pursuit and is still trying to end his life, the two set out again to protect the Swirfneblin city from the vengeance of their Drow enemies. Ths book also features another iconic race of D&D creatures. While fleeing from the wrath of his mother, Drizzt and his friends get imprisoned by Illithids, a race of telepath that enslave them and put them in their service. Even there, they aren't save from the undead creature sent by Matron Mother Malice, that used to be his father who was sacrificed to the Drow goddess Lolth. A huge battle ensues, written in typical Salvatore style, and, when all is said and done, Drizzt decides that he has to leave the Underdark, traveling to the surface and trying to find his place there, fully knowing that the surface world isn't exactly a welcoming place for members of his race. The book is a great sequel to Homeland and does a great job exploring the Underdark while simultaneously developing the character of it's main protagonist. Everyone who ever read the Tolkien books knows that hope can be found in the darkest places, and that is one of the more important points of this book as well.
Description
Ten years have passed since we last saw Drizzt Do’Urden and his magical feline companion, Guenhwyvar—and much has changed. Exiled from Menzoberranzan, the city of his childhood and the hub of drow society, Drizzt now wanders the subterranean maze of the Underdark in search of a new home.
As I became a creature of the empty tunnels, survival became easier and more difficult all at once. I gained in the physical skills and experience necessary to live on. I could defeat almost anything that wandered into my chosen domain. It did not take me long, however, to discover one nemesis that I could neither defeat nor flee. It followed me wherever I went—indeed, the farther I ran, the more it closed in around me. My enemy was solitude, the interminable, incessant silence of hushed corridors.
But loneliness is not the only thing that preys on Drizzt: His drow enemies, including his own siblings, would like nothing more than to see him dead. They begin their own search of the Underdark tunnels with murder on their minds, forcing Drizzt to watch his back at every turn.
Exile is the second book in the Dark Elf Trilogy and the Legend of Drizzt series.
Book Information
Posts
This book describes Drizzt's fight for survival after his flight from Menzoberranzan. Being all on his own and focusing just on surviving inthe harsh environment that is the Underdark, he nearly loses himself, still having the threat of his family looming over his head. But even at that dark place there is hope in the form of Belwar Dissengulp, a Swirfneblin whose life he saved and that now returns the favor, soon becoming his first true friend. Drizzt finds shelter in Blingdenstone, but when he learns that his family hasn't given up the pursuit and is still trying to end his life, the two set out again to protect the Swirfneblin city from the vengeance of their Drow enemies. Ths book also features another iconic race of D&D creatures. While fleeing from the wrath of his mother, Drizzt and his friends get imprisoned by Illithids, a race of telepath that enslave them and put them in their service. Even there, they aren't save from the undead creature sent by Matron Mother Malice, that used to be his father who was sacrificed to the Drow goddess Lolth. A huge battle ensues, written in typical Salvatore style, and, when all is said and done, Drizzt decides that he has to leave the Underdark, traveling to the surface and trying to find his place there, fully knowing that the surface world isn't exactly a welcoming place for members of his race. The book is a great sequel to Homeland and does a great job exploring the Underdark while simultaneously developing the character of it's main protagonist. Everyone who ever read the Tolkien books knows that hope can be found in the darkest places, and that is one of the more important points of this book as well.
This book describes Drizzt's fight for survival after his flight from Menzoberranzan. Being all on his own and focusing just on surviving inthe harsh environment that is the Underdark, he nearly loses himself, still having the threat of his family looming over his head. But even at that dark place there is hope in the form of Belwar Dissengulp, a Swirfneblin whose life he saved and that now returns the favor, soon becoming his first true friend. Drizzt finds shelter in Blingdenstone, but when he learns that his family hasn't given up the pursuit and is still trying to end his life, the two set out again to protect the Swirfneblin city from the vengeance of their Drow enemies. Ths book also features another iconic race of D&D creatures. While fleeing from the wrath of his mother, Drizzt and his friends get imprisoned by Illithids, a race of telepath that enslave them and put them in their service. Even there, they aren't save from the undead creature sent by Matron Mother Malice, that used to be his father who was sacrificed to the Drow goddess Lolth. A huge battle ensues, written in typical Salvatore style, and, when all is said and done, Drizzt decides that he has to leave the Underdark, traveling to the surface and trying to find his place there, fully knowing that the surface world isn't exactly a welcoming place for members of his race. The book is a great sequel to Homeland and does a great job exploring the Underdark while simultaneously developing the character of it's main protagonist. Everyone who ever read the Tolkien books knows that hope can be found in the darkest places, and that is one of the more important points of this book as well.





