Hard Contact: Star Wars Legends (Republic Commando) (Star Wars: Republic Commando - Legends, Band 1)
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Beschreibung
Beiträge
I'm treating Hard Contact as a Promissory Note. Its the first in what, I still hope, could turn out to be a great series, but Hard Contact by self is not a good book, and not worth reading. The biggest problem with this book is the timeline. Hard Contact sells itself as a military adventure story about a group of Republic Commandos - a tight-knit squad of highly trained special Ops soldiers, and as far as military adventures goes, SpecOps stories can be some of the best - present a group of soldiers with limited resources and a military objective and see how they make use of creativity and specialised skillsets to get the job done under fire. It can be a thrilling combination of creative problem solving, heroic sacrifice, scheming machinations, and full-on combat. Hard Contact makes the bold choice to turn the theme on it's head by jettisoning that for most of the book. The book starts with the squad getting separated as their landing ship goes down on insertion, and the next 200 pages of the book follow the squad as they try to link-up and, well, nothing really happens. It's a boring slog of exposition that was tough to get through, and mostly concerns Clone Troopers walking through forests, occasionally taking out an enemy sentry, and trying to stay hidden. It's not until the last 3rd of the book where the squad link up and can start actually attempting their objective that the story becomes interesting. This book would have been much better as a 100-page novella about a commando squad dropped on-planet with no hitch, to do their job and get out. You could probably still read it that way, substituting chapters 2-12 with the sentence "and then the clones walked to the RV point." I'm confident all the character development and the few events in those 10 chapters could be re-written and included in a much narrower approach, but, well, what's done is done. The author shows in the last 100 pages they can write the kind of interesting military puzzle with squad-level tactics the book is destined to be, and my hope is that with the opening of this book they have got the whole "and then the squad is split up and have to get back together" plot out of their system so the rest of the series can focus on the interesting bits. That's why I'm not too put off from reading the rest by the fact I was utterly bored by most of this book.
"Etain also knew it had forged a bond that would cause her enormous pain in years to come. It was worse than falling in love. It was a totally different level of attachment: it was shared trauma. Master Fulier said you could fall out of love, but Etain knew you could never fall out of this, because history could never change." great. im attached to these characters now.
Beschreibung
Beiträge
I'm treating Hard Contact as a Promissory Note. Its the first in what, I still hope, could turn out to be a great series, but Hard Contact by self is not a good book, and not worth reading. The biggest problem with this book is the timeline. Hard Contact sells itself as a military adventure story about a group of Republic Commandos - a tight-knit squad of highly trained special Ops soldiers, and as far as military adventures goes, SpecOps stories can be some of the best - present a group of soldiers with limited resources and a military objective and see how they make use of creativity and specialised skillsets to get the job done under fire. It can be a thrilling combination of creative problem solving, heroic sacrifice, scheming machinations, and full-on combat. Hard Contact makes the bold choice to turn the theme on it's head by jettisoning that for most of the book. The book starts with the squad getting separated as their landing ship goes down on insertion, and the next 200 pages of the book follow the squad as they try to link-up and, well, nothing really happens. It's a boring slog of exposition that was tough to get through, and mostly concerns Clone Troopers walking through forests, occasionally taking out an enemy sentry, and trying to stay hidden. It's not until the last 3rd of the book where the squad link up and can start actually attempting their objective that the story becomes interesting. This book would have been much better as a 100-page novella about a commando squad dropped on-planet with no hitch, to do their job and get out. You could probably still read it that way, substituting chapters 2-12 with the sentence "and then the clones walked to the RV point." I'm confident all the character development and the few events in those 10 chapters could be re-written and included in a much narrower approach, but, well, what's done is done. The author shows in the last 100 pages they can write the kind of interesting military puzzle with squad-level tactics the book is destined to be, and my hope is that with the opening of this book they have got the whole "and then the squad is split up and have to get back together" plot out of their system so the rest of the series can focus on the interesting bits. That's why I'm not too put off from reading the rest by the fact I was utterly bored by most of this book.
"Etain also knew it had forged a bond that would cause her enormous pain in years to come. It was worse than falling in love. It was a totally different level of attachment: it was shared trauma. Master Fulier said you could fall out of love, but Etain knew you could never fall out of this, because history could never change." great. im attached to these characters now.